The cleaner the math, the cleaner the resulting code.This chapter reviews various tools from high school andcollege mathematics and is designed to be used more as a reference than as a tutorial.
集合的概念
a ∈ S,Cartesian product(笛卡尔积)A × B,固定符号表:
函数相关概念
满射 / 双射 /单射相应的概念
反函数存在的对应条件是原函数是双射函数
开集闭集的区别 间隔与集合之间相似的操作
基本的求解二次方程定理(判断是否有根)和相应的求根公式:
$$ x = \frac{-B \pm \sqrt{B^2-4AC}}{2A} $$
In graphics, we use basic trigonometry in many contexts. Usually, it is nothing too fancy, and it often helps to remember the basic definitions.